1: // Persistence Of Vision raytracer version 3.5 (or higher) file.
2: // Exported from Sketchup 6.4.112 (en-US) through SU2POV 3.2. by D. Bur.
3: // 04/03/2009, 16:25
4: //-------------------------------------------
5:
6:
7: // Pov-Ray includes
8: #include "colors.inc"
9: #include "glass.inc"
10: #include "glass_old.inc"
11: #include "metals.inc"
12: #include "woods.inc"
13: #include "stones.inc"
14: #include "skies.inc"
15: #include "stars.inc"
16: #include "finish.inc"
17: #include "rad_def.inc"
18: #include "textures.inc"
19: #include "golds.inc"
20: #include "sunpos.inc"
21: #include "math.inc"
22: #include "transforms.inc"
23: //-------------------------------------------
24:
25:
26: // Declare section
27: //Gamma
28: #declare GAMMA=2;
29: //Default finish
30: #default { texture { finish { ambient 0.1 diffuse 0.7 brilliance 0 roughness 0.005 } } }
31: // Finishes
32: #declare Dull = finish {specular 0.5 roughness 0.2}
33: #declare Shiny = finish {specular 1 roughness 0.0003}
34: #declare Glossy = finish {specular 1 roughness 0.0003 reflection 0.1}
35: #declare Phong_Glossy = finish {phong 10 phong_size 300 reflection 0.1}
36: #declare Phong_Dull = finish {phong 0.5 phong_size 1}
37: #declare Luminous = finish {ambient 0 diffuse 20}
38: #declare Mirror = finish {ambient 0 diffuse 0 reflection 0.97}
39: // Lights colors
40: #declare Incandescence = rgb <1, 0.9, 0.6>;
41: #declare Halogen = rgb <1, 0.98, 0.85>;
42: #declare Sodium = rgb <1, 0.6, 0.2>;
43: #declare Neon = rgb <0.9, 0.95, 1>;
44: #declare Mercury = rgb <0.92, 1, 0.92>;
45:
46: #declare Lightbulb = sphere {
47: <0,0,0>,1.5
48: scale <1,1.3,1>
49: texture { pigment {color rgb <1, 1, 0.5>}}
50: finish { Luminous }
51: }
52:
53: //-------------------------------------------
54:
55:
56: //Radiosity settings
57: global_settings {
58: radiosity { Rad_Settings(Radiosity_Final, off, on) }
59: assumed_gamma GAMMA
60: radiosity { gray_threshold 0.8 }
61: }
62: //-------------------------------------------
63:
64:
65: // Gradient Background
66: sky_sphere {
67: pigment {
68: gradient y
69: color_map {
70: [(1-cos(radians(0)))/2 color White]
71: [(1-cos(radians(50)))/2 color rgb <0.741176470588235,0.819607843137255,0.815686274509804>]
72: }
73: scale 1
74: translate -1
75: }
76: }
77: //-------------------------------------------
78:
79:
80: //-------------------------------------------
81:
82:
83: //-------------------------------------------
84:
85:
86: // Camera
87: camera {
88: perspective
89: location <2.25145468567195,1.60043897233161,-1.06394822934727>
90: look_at <-0.466904134380124,-0.965594533672687,1.31022929677542>
91: right <1.3333,0,0>
92: up <-0.436428953203423,0.815008198675065,0.381171096619603>
93: angle 63.7985225255377
94: }
95: //-------------------------------------------
96:
97:
98: //-------------------------------------------